Hi folks
Luckily, Games Workshop lets people write rules "that work for them" (GW, Legal, Page 4)
I say this because I have wanted to write rules for Easterling Kings, Dragon Guards, Easterling Onagers and Easterling Chariots.
And I read the terms of GW hobby participation and so I can!
So, here it goes, but keep in mind these write-in troop types are completely unofficial and are in no way endorsed by Games Workshop.
Easterling King (Man)..............................................................................................................60 points
Move = 6", Fight = 5/4+, Strength = 4, Defense = 6, Attacks = 2, Wounds = 2, Courage = 5
Might = 2, Will = 2, Fate = 1
Wargear:
Heavy Armor
Options:
Easterling Chariot.....30 points
Armored Horse.........15 points
Horse........................10 points
Bow............................5 points
Shield.........................5 points
Easterling Halberd.....5 points
Dragon Guard (Man)................................................................................................................11 points
Move = 6", Fight = 4/3+, Strength = 4, Defense = 6, Attacks = 1, Wounds = 1, Courage = 4
Wargear:
Heavy Armor and Great Bow
Options:
Easterling Chariot........17 points
Easterling Halberd..........1 point
Easterling Charioteer (Man, Monstrous Cavalry)...................................................................25 points
Move = 6", Fight = 3/4+, Strength = 3, Defense = 6, Attacks = 1, Wounds = 1, Courage = 3
Wargear:
Heavy Armor, Shield, Bow, and Easterling Chariot
Options:
Upgrade to Black Dragon.......2 points
Easterling Chariot (Wagon, Monstrous Mount)
Move = 10", Fight = 0, Strength = 3, Defense = 8, Attacks = 0, Wounds = 4, Courage = 0
Special Rules:
Bulky: The Chariot may not use jump tests to cross obstacles but can use leap tests to cross gaps, but if a 1 is rolled on the Leap table, the chariot is destroyed and the Easterling counts as having rolled a Knocked Flying result on the Thrown Rider chart.
Smooth Ride: An Easterling in a chariot can move full distance and still shoot bow, and can also carry several different items while ignoring the Cumbersome rule. However, if the Easterling gets dismounted, he must revert to obeying the Cumbersome rule.
Easterling Onager (Artillery).................................................................................................100 points
Strength = 10, Defense = 10, Wounds = 4
Crew:
An Easterling Onager has three Easterling warrior crew with heavy armor:
Move = 6", Fight = 3/4+, Strength = 3, Defense = 5, Attacks = 1, Wounds = 1, Courage = 3
Options
Additional Warrior Crew.....7 points each
Flaming Boulders......................10 points
Internal Organs..........................20 points
Siege Veterans...........................15 points
Easterling Engineer Captain......75 points
Wargear of the Easterlings
Easterling Halberd: this weapon works exactly like an Elven Blade, but has the option to do Piercing Strike instead of the option to do Feint.
Internal Organs: Carved out of Dalish, Rohirric and Gondorian Prisoners-of-war, these pieces of other human being work exactly like severed heads, but the following enemies take that kind of courage test with a -2 penalty to the sum: Gondorians, Rohirrim, and Dalish-men.
Now that I have written rules for new Easterling characters and did my absolute best to make these rules look purely unofficial, I can go forth with confidence that I may not even need the support of the Khandish-men!
~KP
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